Class MyCachedServerItem
Inheritance
System.Object
MyCachedServerItem
Assembly: Sandbox.Game.dll
Syntax
public class MyCachedServerItem : Object
Constructors
MyCachedServerItem()
Declaration
public MyCachedServerItem()
MyCachedServerItem(MyGameServerItem)
Declaration
public MyCachedServerItem(MyGameServerItem server)
Parameters
Type |
Name |
Description |
VRage.GameServices.MyGameServerItem |
server |
|
Fields
AllowedInGroup
Declaration
public readonly bool AllowedInGroup
Field Value
Type |
Description |
System.Boolean |
|
Rules
Declaration
public Dictionary<string, string> Rules
Field Value
Type |
Description |
System.Collections.Generic.Dictionary<System.String, System.String> |
|
Server
Declaration
public readonly MyGameServerItem Server
Field Value
Type |
Description |
VRage.GameServices.MyGameServerItem |
|
Properties
Description
Declaration
public string Description { get; }
Property Value
Type |
Description |
System.String |
|
ExperimentalMode
Declaration
public bool ExperimentalMode { get; }
Property Value
Type |
Description |
System.Boolean |
|
Mods
Declaration
public List<WorkshopId> Mods { get; }
Property Value
Type |
Description |
System.Collections.Generic.List<WorkshopId> |
|
Settings
Declaration
public MyObjectBuilder_SessionSettings Settings { get; }
Property Value
UsedServices
Declaration
public List<string> UsedServices { get; }
Property Value
Type |
Description |
System.Collections.Generic.List<System.String> |
|
Methods
DeserializeSettings()
Declaration
public void DeserializeSettings()
SendSettingsToSteam()
Declaration
public static void SendSettingsToSteam()