Class MyEntityCreationThread
Inheritance
System.Object
MyEntityCreationThread
Assembly: Sandbox.Game.dll
Syntax
public class MyEntityCreationThread : Object, IDisposable
Constructors
MyEntityCreationThread()
Declaration
public MyEntityCreationThread()
Properties
AnyResult
Declaration
public bool AnyResult { get; }
Property Value
Type |
Description |
System.Boolean |
|
Methods
ConsumeResult(MyTimeSpan)
Declaration
public bool ConsumeResult(MyTimeSpan timestamp)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Dispose()
Declaration
ReleaseWaiting(Byte, Dictionary<Int64, MatrixD>)
Declaration
public void ReleaseWaiting(byte index, Dictionary<long, MatrixD> matrices)
Parameters
Type |
Name |
Description |
System.Byte |
index |
|
System.Collections.Generic.Dictionary<System.Int64, MatrixD> |
matrices |
|
SubmitWork(MyObjectBuilder_EntityBase, Boolean, Action<MyEntity>, MyEntity, Byte, Double, Boolean)
Declaration
public void SubmitWork(MyObjectBuilder_EntityBase objectBuilder, bool addToScene, Action<MyEntity> doneHandler, MyEntity entity = null, byte waitGroup = 0, double serializationTimestamp = 0, bool fadeIn = false)
Parameters
Type |
Name |
Description |
MyObjectBuilder_EntityBase |
objectBuilder |
|
System.Boolean |
addToScene |
|
System.Action<MyEntity> |
doneHandler |
|
MyEntity |
entity |
|
System.Byte |
waitGroup |
|
System.Double |
serializationTimestamp |
|
System.Boolean |
fadeIn |
|