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Class MyEntityCreationThread

Inheritance
System.Object
MyEntityCreationThread
Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game.dll
Syntax
public class MyEntityCreationThread : Object, IDisposable

Constructors

MyEntityCreationThread()

Declaration
public MyEntityCreationThread()

Properties

AnyResult

Declaration
public bool AnyResult { get; }
Property Value
Type Description
System.Boolean

Methods

ConsumeResult(MyTimeSpan)

Declaration
public bool ConsumeResult(MyTimeSpan timestamp)
Parameters
Type Name Description
MyTimeSpan timestamp
Returns
Type Description
System.Boolean

Dispose()

Declaration
public void Dispose()

ReleaseWaiting(Byte, Dictionary<Int64, MatrixD>)

Declaration
public void ReleaseWaiting(byte index, Dictionary<long, MatrixD> matrices)
Parameters
Type Name Description
System.Byte index
System.Collections.Generic.Dictionary<System.Int64, MatrixD> matrices

SubmitWork(MyObjectBuilder_EntityBase, Boolean, Action<MyEntity>, MyEntity, Byte, Double, Boolean)

Declaration
public void SubmitWork(MyObjectBuilder_EntityBase objectBuilder, bool addToScene, Action<MyEntity> doneHandler, MyEntity entity = null, byte waitGroup = 0, double serializationTimestamp = 0, bool fadeIn = false)
Parameters
Type Name Description
MyObjectBuilder_EntityBase objectBuilder
System.Boolean addToScene
System.Action<MyEntity> doneHandler
MyEntity entity
System.Byte waitGroup
System.Double serializationTimestamp
System.Boolean fadeIn
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