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Interface IMyHandToolComponent

Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game.dll
Syntax
public interface IMyHandToolComponent

Methods

DrawHud()

Declaration
void DrawHud()

GetStateForTarget(MyEntity, UInt32)

Declaration
string GetStateForTarget(MyEntity targetEntity, uint shapeKey)
Parameters
Type Name Description
MyEntity targetEntity
System.UInt32 shapeKey
Returns
Type Description
System.String

Hit(MyEntity, MyHitInfo, UInt32, Single)

Declaration
bool Hit(MyEntity entity, MyHitInfo hitInfo, uint shapeKey, float efficiency)
Parameters
Type Name Description
MyEntity entity
MyHitInfo hitInfo
System.UInt32 shapeKey
System.Single efficiency
Returns
Type Description
System.Boolean

OnControlAcquired(MyCharacter)

Declaration
void OnControlAcquired(MyCharacter owner)
Parameters
Type Name Description
Sandbox.Game.Entities.Character.MyCharacter owner

OnControlReleased()

Declaration
void OnControlReleased()

Shoot()

Declaration
void Shoot()

Update()

Declaration
void Update()
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