Class ContractFailedEvent
Inheritance
System.Object
ContractFailedEvent
Assembly: Sandbox.Game.dll
Syntax
[VisualScriptingEvent]
public sealed class ContractFailedEvent : MulticastDelegate
Constructors
ContractFailedEvent(Object, IntPtr)
Declaration
public ContractFailedEvent(object object, IntPtr method)
Parameters
Type |
Name |
Description |
System.Object |
object |
|
System.IntPtr |
method |
|
Methods
BeginInvoke(Int64, MyDefinitionId, Int64, Boolean, Int64, Int64, Int64, Boolean, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(long contractId, MyDefinitionId contractDefinitionId, long acceptingPlayerId, bool isPlayerMade, long startingBlockId, long startingFactionId, long startingStationId, bool IsAbandon, AsyncCallback callback, object object)
Parameters
Type |
Name |
Description |
System.Int64 |
contractId |
|
MyDefinitionId |
contractDefinitionId |
|
System.Int64 |
acceptingPlayerId |
|
System.Boolean |
isPlayerMade |
|
System.Int64 |
startingBlockId |
|
System.Int64 |
startingFactionId |
|
System.Int64 |
startingStationId |
|
System.Boolean |
IsAbandon |
|
System.AsyncCallback |
callback |
|
System.Object |
object |
|
Returns
Type |
Description |
System.IAsyncResult |
|
EndInvoke(IAsyncResult)
Declaration
public virtual void EndInvoke(IAsyncResult result)
Parameters
Type |
Name |
Description |
System.IAsyncResult |
result |
|
Invoke(Int64, MyDefinitionId, Int64, Boolean, Int64, Int64, Int64, Boolean)
Declaration
public virtual void Invoke(long contractId, MyDefinitionId contractDefinitionId, long acceptingPlayerId, bool isPlayerMade, long startingBlockId, long startingFactionId, long startingStationId, bool IsAbandon)
Parameters
Type |
Name |
Description |
System.Int64 |
contractId |
|
MyDefinitionId |
contractDefinitionId |
|
System.Int64 |
acceptingPlayerId |
|
System.Boolean |
isPlayerMade |
|
System.Int64 |
startingBlockId |
|
System.Int64 |
startingFactionId |
|
System.Int64 |
startingStationId |
|
System.Boolean |
IsAbandon |
|