Class ContractAcceptedEvent
Inheritance
System.Object
ContractAcceptedEvent
Assembly: Sandbox.Game.dll
Syntax
[VisualScriptingEvent]
public sealed class ContractAcceptedEvent : MulticastDelegate
Constructors
ContractAcceptedEvent(Object, IntPtr)
Declaration
public ContractAcceptedEvent(object object, IntPtr method)
Parameters
| Type |
Name |
Description |
| System.Object |
object |
|
| System.IntPtr |
method |
|
Methods
BeginInvoke(Int64, MyDefinitionId, Int64, Boolean, Int64, Int64, Int64, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(long contractId, MyDefinitionId contractDefinitionId, long acceptingPlayerId, bool isPlayerMade, long startingBlockId, long startingFactionId, long startingStationId, AsyncCallback callback, object object)
Parameters
| Type |
Name |
Description |
| System.Int64 |
contractId |
|
| MyDefinitionId |
contractDefinitionId |
|
| System.Int64 |
acceptingPlayerId |
|
| System.Boolean |
isPlayerMade |
|
| System.Int64 |
startingBlockId |
|
| System.Int64 |
startingFactionId |
|
| System.Int64 |
startingStationId |
|
| System.AsyncCallback |
callback |
|
| System.Object |
object |
|
Returns
| Type |
Description |
| System.IAsyncResult |
|
EndInvoke(IAsyncResult)
Declaration
public virtual void EndInvoke(IAsyncResult result)
Parameters
| Type |
Name |
Description |
| System.IAsyncResult |
result |
|
Invoke(Int64, MyDefinitionId, Int64, Boolean, Int64, Int64, Int64)
Declaration
public virtual void Invoke(long contractId, MyDefinitionId contractDefinitionId, long acceptingPlayerId, bool isPlayerMade, long startingBlockId, long startingFactionId, long startingStationId)
Parameters
| Type |
Name |
Description |
| System.Int64 |
contractId |
|
| MyDefinitionId |
contractDefinitionId |
|
| System.Int64 |
acceptingPlayerId |
|
| System.Boolean |
isPlayerMade |
|
| System.Int64 |
startingBlockId |
|
| System.Int64 |
startingFactionId |
|
| System.Int64 |
startingStationId |
|