Class ConnectorStateChangedEvent
Inheritance
System.Object
ConnectorStateChangedEvent
Assembly: Sandbox.Game.dll
Syntax
[VisualScriptingEvent]
public sealed class ConnectorStateChangedEvent : MulticastDelegate
Constructors
ConnectorStateChangedEvent(Object, IntPtr)
Declaration
public ConnectorStateChangedEvent(object object, IntPtr method)
Parameters
Type |
Name |
Description |
System.Object |
object |
|
System.IntPtr |
method |
|
Methods
BeginInvoke(Int64, Int64, String, String, Int64, Int64, String, String, Boolean, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(long entityId, long gridId, string entityName, string gridName, long otherEntityId, long otherGridId, string otherEntityName, string otherGridName, bool isConnected, AsyncCallback callback, object object)
Parameters
Type |
Name |
Description |
System.Int64 |
entityId |
|
System.Int64 |
gridId |
|
System.String |
entityName |
|
System.String |
gridName |
|
System.Int64 |
otherEntityId |
|
System.Int64 |
otherGridId |
|
System.String |
otherEntityName |
|
System.String |
otherGridName |
|
System.Boolean |
isConnected |
|
System.AsyncCallback |
callback |
|
System.Object |
object |
|
Returns
Type |
Description |
System.IAsyncResult |
|
EndInvoke(IAsyncResult)
Declaration
public virtual void EndInvoke(IAsyncResult result)
Parameters
Type |
Name |
Description |
System.IAsyncResult |
result |
|
Invoke(Int64, Int64, String, String, Int64, Int64, String, String, Boolean)
Declaration
public virtual void Invoke(long entityId, long gridId, string entityName, string gridName, long otherEntityId, long otherGridId, string otherEntityName, string otherGridName, bool isConnected)
Parameters
Type |
Name |
Description |
System.Int64 |
entityId |
|
System.Int64 |
gridId |
|
System.String |
entityName |
|
System.String |
gridName |
|
System.Int64 |
otherEntityId |
|
System.Int64 |
otherGridId |
|
System.String |
otherEntityName |
|
System.String |
otherGridName |
|
System.Boolean |
isConnected |
|